Jobs - 3D Artists



Job Description


We are looking for experienced 3d environment artists to join our team based in Liverpool. We have a number of live projects, so the successful artist(s) will be expected to apply their skills across a range of art styles depending on the day-to-day needs of the studio. In house is preferred, but remote positions also considered. Ideally you will have worked as a 3D modeller or generalist at a games studio for 3+years, but strong student portfolios also considered.


Responsibilities


  • Creating high detail environment assets and props from concept art.

  • PBR and traditional texture creation.

  • Working closely with art team to achieve desired look and quality across all projects.

  • Work within the production schedule, manage files and meet deadlines


Skills


  • High and low poly modelling skills using 3D art creation tools such as Max, Maya or Blender.

  • Experience in Substance Painter, Designer, or Quixel Suite

  • Strong artistic ability, good understanding of form, composition, colour and lighting.

  • Knowledge of optimisation processes for creating game engine friendly assets.

  • Good unwrapping skills for efficient UV layouts.

  • Strong communication skills

  • Solid work ethic and a positive attitude in the face of challenging situations

  • Strong time management and organisation skills


Desirable


  • 2 years + games industry experience. (Less experience may be acceptable with a strong portfolio)

  • Experience working with game engines such as Unity or UE4

  • Understanding of material and shader setup.

  • Knowledge of other 3D visualisation software such as Z-Brush, Speed Tree or World Machine.

  • Degree in Computer Animation, Game Art. However, although we’re keen on good qualifications, a good work portfolio and attitude is more important.

  • Drawing, sculpting, and other traditional art skills a plus.

  • Good understanding of game theory and level design.


Important


  • We will need to see examples of your work when applying, so please link to an online portfolio, Artstation page, etc.

  • The role can be either in house or remote.

  • We are not looking to speak with recruiters at this time.


If you think you meet the requiremnts and are interested in applying for the role, please send CV and links to relevant projects to info@skyhookgames.com

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© 2017 by SKYHOOK GAMES STUDIO LTD.  

UK COMPANY NO: 6289588

VAT NO:   197 5492 51

304 Edward Pavilion, 3.4 The Colonnades, Albert Dock, Liverpool, L3 4AF