We are hiring - Game Designer
Updated: Mar 4
We are seeking a Game Designer to join our growing team to help make our newly signed IP. You will work closely with all disciplines within the studio, taking responsibility for the creation and implementation of gameplay levels, designed within the boundaries of the games real world setting and mechanics.
You will also be required to aid in the balance and playtesting of the games core mechanics and economy, helping senior design to iterate and polish the games underlying structure.
Design and build levels: From initial map design to white-box/block-out, through to final implementation in engine
Feedback and Review teams work in a clear and constructive manner
Playtest and balance gameplay mechanics
Apply artistic and programmatic perspectives to work
A passion for all forms of games
Excellent Communication skills (Verbal and Written)
Ability to receive and implement feedback
3d modelling package experience (Blender, Max or Maya)
Unity experience (A good working knowledge of the Unity engine)
Ability to work independently without close supervision
Be self-motivated and proactive as well as working under guidance and as part of a team
Industry experience within a development studio
Experience with Jira and Confluence or similar
Experience with Photoshop or similar
Source control experience (SVN)
Experience with or playing Simulation Games
We will need to see examples of your work when applying, so please link to an online portfolio, cv etc.
The role is in house
We are not looking to speak with recruiters at this time.
If you think you meet the requiremnts and are interested in applying for the role, please send CV and links to relevant projects to firstname.lastname@example.org