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  • Skyhook Team

We are hiring - Game Designer

Updated: Mar 4







Job Description


We are seeking a Game Designer to join our growing team to help make our newly signed IP. You will work closely with all disciplines within the studio, taking responsibility for the creation and implementation of gameplay levels, designed within the boundaries of the games real world setting and mechanics.


You will also be required to aid in the balance and playtesting of the games core mechanics and economy, helping senior design to iterate and polish the games underlying structure.


Key Responsibilities


  • Design and build levels: From initial map design to white-box/block-out, through to final implementation in engine

  • Feedback and Review teams work in a clear and constructive manner

  • Playtest and balance gameplay mechanics

  • Apply artistic and programmatic perspectives to work


Essential Skills


  • A passion for all forms of games

  • Excellent Communication skills (Verbal and Written)

  • Ability to receive and implement feedback

  • 3d modelling package experience (Blender, Max or Maya)

  • Unity experience (A good working knowledge of the Unity engine)

  • Ability to work independently without close supervision

  • Be self-motivated and proactive as well as working under guidance and as part of a team


Beneficial Skills


  • Industry experience within a development studio

  • Experience with Jira and Confluence or similar

  • Experience with Photoshop or similar

  • Source control experience (SVN)

  • Experience with or playing Simulation Games


Important


  • We will need to see examples of your work when applying, so please link to an online portfolio, cv etc.

  • The role is in house

  • We are not looking to speak with recruiters at this time.


If you think you meet the requiremnts and are interested in applying for the role, please send CV and links to relevant projects to info@skyhookgames.com

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